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> Hi all,
>
> I thought this scene was ready for showing. It is tipically built-up from
> different sources:
> - main composition was built in Moray
> - The wall texture thanks to the proceduralize macro of Jaime Vives Piqueres
> - The giant heads are originally sPatch models by Anton Matkovic
> - the elephant comes from the Taschen collection
> - the banner was flown with ClothSym in Megapov
> - the figures were originally built in Hamapatch, then exported to Wings3D.
> I am working on more detailed figures in Silo.
> - the ground is a height_field from an image_map; then used also for my own
> Cobblestone macro.
> - rendered of course in POV-Ray 3.6
>
> Well... what do you think?
>
> Thomas
Hmm... The modeling, the point of view, and the general organisation of
the scene is good, but the picture quality is incredibly poor !!! Have
you turned it into 256 colors ? Or is it because of the JPEG format ?
The ground looks a bit strange in this format, perhaps would it look
better if the picture was in better format...
--
Dark Skull Software
http://www.darkskull.net
A+
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